S'yne Lokk/Powers and Abilities

Natural and Learnt Abilities
S'yne is proficient in combat and has experienced a number of different worlds. Her skills help her specialize in deep-level labyrinth exploration.

Hengen Muso
S'yne is quite skilled in using life force and was able to teach Naofumi and Atla the defensive life force techniques that were lost in Raphtalia's world.


 * Gather: Uses life force to bend the trajectory of magical attacks to the user. The diameter of this technique is 10 feet but can be larger with more life force.
 * Wall: Creates an invisible wall that can stop magical and physical attacks for a few seconds. It is very versatile in shape but weak in actual defensive power.
 * Bead: Allows the collected magical attacks to be concentrated and then thrown back at the enemy.

Abilities

 * Lea-(static interference) Spider Net: Creates a spider shape net made of thread trapping target.
 * Bind Wire: Summons thread to wrap around and immobilize the target.
 * Change Seal Wire: Gives S'yne's thread properties that prevent Vassal or Legendary Weapon users from changing their weapon forms.
 * Fire Paralysis Wire: Ignites the thread that S'yne wraps around the target.
 * Skill Seal: Wraps thread around the targets throat and prevents them from using their skills by preventing the target from remembering the skill name.
 * Mind Line: Thread shoots out to defend S'yne from physical attacks.
 * Needle Shot: Needles shoot out from S'yne towards her targets.
 * Scape-Doll: S'yne uses a skill to create a wooden version on herself that she can manipulate at will.
 * Marionette Assist-(static interference): A support skill that boosts the target's stats.
 * Quickly-(static interference) Scissor Blaze: S'yne splits her scissors into two blades and then slices through the target as if she were dancing.
 * Ariadne's Thread: This skill auto-maps the area being explored and can instantly teleport the select targets outside of a labyrinth despite any interference.
 * Spider Wire: A binding skill which limits the opponent's movements.
 * Sewing Set of 0: A skill with 0 damage, cooldown and SP consumption. It was found to be effective against illegitimate powers.
 * Jumping Needle: A teleportation skill.
 * Nameless Giant Dolls Control Skill: This ability allows S'yne to control giant dolls in the same way as a Familiar of hers.

Weapon Transformation
S'yne has the ability to transform her Vassal weapon that appears as a giant pair of scissors to turn into a ball of yarn which she can freely mimic the string in any direction wants, wrapping around objects and living beings.

It was later discovered that the yarn form is extremely weak to magic.

Teleportation
She can teleport anywhere if she leaves a special needle at a destination spot or even on a person which was shown in volume 11 where she was able to teleport to Naofumi due to her sticking a needle in his shoulder during the fight at the Colosseum. Teleporting multiple people at once is dangerous as her weapon is in a weakened state.

Familiar
S'yne makes her own Familiar using her Vassal Weapons and a translation accessory taken from the otherworld invaders. As Murder Pierrot she controlled two Familiar that took the shapes of puppets during her fight at the Colosseum.

Later fighting along with Naofumi she had made two brand new familiar that looks like a life-size version of Raph-chan and a small version of Sadeena's therianthrope form. The Familiar can float in mid-air and talk if S'yne wills it too.

She usually uses the Familiar to speak on her behalf.