Naofumi Iwatani/Powers and Abilities

Offensive Skills
A skill that is exclusive to the Spirit Tortoise Heart Shield. Shoots the Spirit Tortoise's Energy blast from the shield. Must be charged to 100% before firing. This skill knocks back enemies and can induce a brief moment of unconsciousness. Due to the configuration of Naofumi's skill, this attack does negligible damage.
 * Energy Blast
 * Shield Bash

Defensive Skills
Instantly creates a shield for defense anywhere within range. This skill is very versatile, as shields can be created in the air allowing him and others to jump on them to reach or escape threats. The Air Strike Shield can also be thrown at targets, causing light damage and knocking targets off balance. It creates a second shield in a chain. It creates a third shield in a chain. Under the effects of Sakura Sphere of Influence this shield, along with the previously summoned shields turn into cherry blossom shields which provide wide-ranging protection. Links the floating shields with chains, trapping enemies in between them. It creates a cage of shields that can be used to protect himself or others as well as trap enemies. A thin wall of light is created. It's a defensive barrier similar to the Air Strike Shield, but it allows party members to pass through it. Its effective range is 5 meters centering around the user, its SP consumption is around 10% of the max, and it has a cooldown time of 15 seconds. Certain shields and accessories can change its effects. It creates a shield that floats and moves along the user.
 * Air Strike Shield
 * Air Strike Shield → Second Shield
 * Air Strike Shield → Second Shield → Dritte Shield
 * Air Strike Shield → Second Shield → Dritte Shield → Chain Shield
 * Shield Prison
 * Shooting Star Shield
 * E Float Shield

Utility Skills
Allows Naofumi to change shields summoned by certain skills, such as Shield Prison and Air Strike Shield, to other kinds of shields. Attack version of Change Shield. A skill that allows Naofumi to alter the stats and properties of various different BioPlant Seeds. A skill that lures monsters. It can drag out the real form and reveal opponents lightly concealed by magic and skills. Therefore, detection can be used in cases of concealment. It allows the user and their party members the ability to teleport to set locations. This was initially limited to 3 locations but was later upgraded with the Vassal Gauntlet power-up ability. A skill that provides oxygen to the user. When upgraded with at least 3 points from the Vassal Gauntlet power-up ability it creates an air bubble around the user. Allows Naofumi to enhance a therinthrope's beast transformation, allowing them to transform into a new and more powerful form. A skill summons a dart which will double the damage of the next attack for whatever was hit with this dart. This skill was unlocked with the demon dragon skill and lasts for 30 seconds. When this skill is used under the effect of Saskura Sphere of Influence, the Attack Support Dart instead splits up into five cherry blossom petals which restricts the opponent's movement. This skill changes the effects of other skills when activated and provides a power-up for the surrounding allies. This skill was unlocked with the Sakura Stone of Destiny Shield. By collecting and sacrificing 'offering points', Naofumi can take materials from inside of his shield and manufacture buildings based on them and spawn them within his territory. Available commands under this skill are: Move, Place, Remove, Create, and Combine.
 * Change Shield
 * Change Shield (Attack)
 * Modify Bioplant
 * Hate Reaction
 * Portal Shield
 * Bubble Shield
 * Beast Transformation
 * Attack Support Dart
 * Sakura Sphere of Influence
 * Territory Reform

Counter Attack Skills
After the shield has been hit, two dogs heads howl and bite into the attacker for 30 seconds. After the shield has been hit, the snake from the shield appears and bites the attackers. The bite inflicts a weak poison. After the shield has been hit, the shield releases a cursed black flame which damages both allies and enemies. This was unlocked with the shield of Rage II. After the shield has been hit, the shield bites the attacker and steals their SP. This is especially dangerous for spirit people as SP is tied with life force and attack power. After the shield had been hit, it releases a ranged laser-like heat beam towards the attacker. This was unlocked with the Whale Magic Core Shield. This skill has not been shown but was first unlocked with the Spirit Tortoise Heart Shield (awakened) After block attacking, the shield launches a magical missile. The effect of the missile is unknown since it was uneffective against the Phoenix. This was first unlocked with the Spirit Tortoise Heart Shield (awakened) This skill has not been shown but was first unlocked with the Spirit Tortoise Heart Shield (awakened) After the shield had been hit, the shield discharges electricity and shocks the attacker. This was unlocked with the Nue Shield and was not considered especially powerful. After the shield had been hit, it unleashes a sphere of black light from the elephant tusk relief on the shield. This attack occasionally inflicts critical hits. This was unlocked by the Demon Elephant Shield. After the shield had been hit, it unleashes a torrent of magical demon bullets at the enemy. Since the bullets are magic, they are not affected by gravity. This was unlocked by the Demon Dragon Shield.
 * Dog Bite
 * Poison Snake Fang (Medium)
 * Self curse burning
 * Soul Eat
 * Heat Beam Shield
 * C Soul Recovery
 * C Magic Snatch
 * C Gravity Shot
 * Lightning Shield
 * Demon Elephant Tusk (critical)
 * C Demon Bullet

Combination Skills

 * Hiding Shield

A combination move with Raphtalia that uses both Air Strike Shield and First Hiding Magic. This skill summons an invisible shield.


 * Tornado Shield

A combination move with Filo that uses both Air Strike Shield and Zweite Tornade. This skill summons an Air Strike Shield made out of wind magic. When the shield is attacked, it counters with a tornado stronger than what Filo could normally produce.


 * Mirage Shield

A combination move with Raphtalia which summons an Air Strike Shield combined with the First Mirage Spell. When the shield is attacked, it counters with an illusion which encloses the target and confuses their sense. Enemies hit with this skill may attack their own allies.


 * Prismlight Shield

A combination of both the Shine Shield skill and Drifa Light Magic. This skills powers up the light of the Shine Shield to blind enemies.

Curse Series (Wrath)

 * Self Cursing Burning S (formerly Curse Burning)

Activated on close physical contact. The flames produced from this can cover a large range. This is no ordinary flame, but a curse type flame that reduces healing effects. As it's a curse based flame, holy type magic is needed to guard against it.


 * Shield Prison → Change Shield (Attack) → Bee Needle Shield → Iron Maiden

A skill that has to be activated by using first Shield Prison to trap an enemy and Change Shield (Attack) to run them through with spikes. Summons a giant iron maiden that slowly descends upon the shield prison. The iron maiden is filled with violent spikes and when the door closes, it deals deadly damage and, in most cases, kills the target. While this is one of Naofumi's most powerful skills, it also consumes all of his SP when activated.


 * Blood Sacrifice

Naofumi's blood is extracted from his body in a large quantity when using this ability. It then forms a bear trap-like shape under the intended enemy and repeatedly mashes them to death. The use of this technique has the unfortunate side effect of seriously wounding its own wielder and cursing them by reducing their stats by 30% should they survive. For Naofumi, however, his defence is not reduced. The curse can be healed with time, but the process can be accelerated by using purifying elements. This skill was unlocked with the Shield of Wrath III.


 * Megiddo Burst

This skill is the next step in the wrath cursed series. While the effects are unknown, Naofumi believed it to be too dangerous to use.

Vassal Staff (Temporary)
Using the special ability of the Vassal Staff, Naofumi was able to quickly analyze opponent's magic, cast his own magic and even cast select combo skills on his own.


 * Fenrir Force

Fires a beam of energy at target(s). This skill take a very long time to charge up with enough magic to fire but also does an extreme amount of damage.
 * Air Strike Front Mirror

Summons a floating mirror to reflect skills and magic.


 * Second Front Mirror

Summons a second floating mirror to reflect skills and magic.


 * Air Strike Blast

Charges with energy to release a beam of energy.


 * Blast Prison

A combo skill of Float mirror and Air Strike Blast. Naofumi shoots Air Strike blast towards the target and uses his float mirrors to repeatedly reflect it back at the target.


 * Energy Blast

An apparently versatile offensive skill which can be applied with other skills to create combo skills.


 * Ragnarok Blaster

A combo skill using a concentrated deployment of Fenrir Force, Hengen Muso and the Energy Blast skill. This skill take a long time to charge but shoots a beam of energy so concentrated that it is even capable of destroying Blood Sacrifice from a level 350 user.

Vassal Mirror
After the Legendary Shield was suppressed in Glass' World, the Vassal Mirror decided to lend its power to Naofumi since Naofumi had previously freed it from the tyrannical Kyo. While the Legendary Shield specializes in total defense, the Vassal Mirror specializes in magical defense and movement while having an overall lower defence.

Offensive Skills

 * Boosted Mirror Fragments

Summons sharp pieces of glass to attack the enemy.


 * Mirror Bash

Pushes the targets back and cause a brief moment of unconsciousness. This is the mirror equivalent of Shield Bash.

Defensive Skills

 * Stardust Mirror

Similar to Shooting Star Shield, this skill erects a defensive barrier around the target.


 * Formation One: Glass Shield

Summons a static mirror of energy in the air. If this mirror is broken, the fragments attack the enemy for extra damage. This skill is the mirror equivalent to Air Strike Shield.


 * Formation Two: Glass Shield

Summons a second static mirror of energy.


 * Formation Three: Glass Shield

Summons a third static mirror of energy in the air.


 * Formation One: Float Mirror

Summons a floating mirror which the user can move and control remotely. This mirror can also reflect the skills of allies or enemies and is the mirror's equivalent to E Float Shield.


 * Formation Two: Float Mirror

Summons a second floating mirror which the user can move and control remotely. This is the mirror's equivalent to S Float Shield.


 * Chain Binding Mirror

Links the previously summon glass shields with a chain to restrain the target. This is the mirror's equivalent to Chain Shield.


 * Mirror Cage

Manifests a cage of mirrors out of Chain Binding Mirror. This can either be used to restrain the target or to create a defensive barrier for the user.

Utility Skills

 * Teleport Mirror/Movement Mirror

Allows the user to return to any mirror they have seen previously.


 * Scroll of Return/Return Transcript

Allows the user to return to the dragon hourglass they had last registered with.


 * Return Dragon Vein

Allows the user to teleport from one dragon hourglass to another which they had already registered at.


 * Transport Mirror

Allows the user to connect two mirrors like a portal or doorway. This skill has a longer cooldown than Movement Mirror and is a unique skill to the Vassal Mirror.


 * Multiplying Mirror Fragment

Summons a piece of sharp glass to throw at the enemy. Upon success, the next attack will inflict double the regular damage. This is the mirror's equivalent to Attack Support Dart.


 * Disable Reflection

Reflects all magic including buff and debuff magic.


 * Changing Mirror

Changes the mirror from one form into another.


 * Mirror of 0

This skill has 0 damage, cooldown and SP consumption. However, it was found to be effective against illegitimate powers..

Weapon Accessories

 * Accessory (crafted by Erhard)

After blocking a number of attacks at once, the accessory triggers and shatters, causing a defensive barrier like shooting star shield. Once the barrier shatters, the pieces burst into flames similar to those of the Self Cursing Burning flames.


 * Accessory (crafted by Naofumi)

When the shooting star barrier shatters, some of the shards stay afloat in the air and shoot straight at enemies or turn into light and blind enemies.

Magic
Naofumi has a natural affinity for healing and support magic. He first learned the "feel" for magic from Hickwaal who taught him how to infuse magic into accessories. He can cast up to the hero-exclusive Liberation-class magic after learning of it from Ost and obtaining the EP power-up method from Q'ten Lo.


 * Zweite Guard

Simple support-type magic which gives a boost to defence.


 * Liberation Heal:

Works on a similar principle to Naofumi's health potions to quickly mend his own or another's injuries. After learning of the Vassal Staff's power-up methods Naofumi upgraded this spell to Heal X which can also treat curses.


 * First Grow Heal

A combination of Support and healing magic that restores the stamina of the target.


 * Liberation Aura

An extremely powerful version of Aura that buffs the surrounding allies. After obtaining the Vassal Staff power-up method, Naofumi upgraded this skill to Liberation Aura X.


 * All Sacrifice Aura

The sacrifice-class of the aura spell. This skill sacrifices the targets' health and life force for a significant, temporary power-up. The downside of using this effect is that a particularly strong curse is applied to those who use it. The curse reduces stats and takes about 2-3 months to recover with the usual purifying elements ineffective.


 * Anti Drifa Firestorm

Negates the spell Drifa Firestorm of equal level or less.


 * Zweite Fire

Produces a first attack. This spell is only effective when the Legendary Shield is suppressed.


 * Zweite Water

Produces a pressurized stream of water to attack the target. This spell is only effective when the Legendary Shield is suppressed.


 * Drifa Decay

This spell is only effective when Naofumi's shield has been suppressed. It is a type of healing magic which causes festering wounds to appear on the target.


 * Anti Drifa Hellfire

Negates the spell Drifa Hellfire of equal level or less.

Dragon Vein

 * Aqua Seal: This spell manipulates surrounding water to create a barrier.
 * Form is Emptiness: This spell is cooperative magic with Naofumi and Raphtalia that involves Way of the Dragon Vein magic. This spell creates sensory illusions that confuse a group of enemies into thinking their target is somewhere else.
 * Emptiness is Form: This spell is very similar to Form is emptiness and is cast by Naofumi and Raph-chan. This spell creates illusions of something that does not exist. All nearby enemies are targeted and can be knocked unconscious.
 * Jewel High Speed: This spell increases the speed of the target. This spell is actually a simulation of Dragon Vein magic with the assistance of magic jewels.

Companions and Familiars

 * Slave Crest

Most of Naofumi's companions and monsters have a slave crest registered to him. This greatly improves their stats and growth rate due to the Shield's influence. This also allows him to set restrictions or punish the slaves. However, he has only used this functionality to save those who are in immediate danger. Wielders of Legendary or Vassal weapons cannot receive a slave crest and any crest they had when receiving the weapon will disappear.


 * C'mon Raph

This skill allows Naofumi to summon his Shikigami Raph-chan. This skill is flexible as Raph-chan can bring other shikigami or members of the Raph race along with the skill.