Naofumi Iwatani/Powers and Abilities

Offensive Abilities

 * Energy Blast

A skill that is exclusive to the Spirit Tortoise Heart Shield. Shoots the Spirit Tortoise's Energy blast from the shield. Must be charged to 100% before firing.


 * Night Terror

A skill exclusive to the Nue Shield. This ability unleashes a terrible shriek which causes the target to be frightened.


 * Shield Bash

This skill knocks back enemies and can induce a brief moment of unconsciousness. Due to the configuration of Naofumi's skill, this attack does negligible damage.

Defensive Abilities

 * Air Strike Shield

Instantly create a shield for defense anywhere within range. This ability is very versatile, as it can create shields in the air that allow him and others to jump over them to reach or escape threats, it can also be used to immobilize the enemy by blocking their path with shields. The Air Strike Shield can also be thrown at targets, dealing light damage and knocking targets off balance.


 * Air Strike Shield → Second Shield

It creates a second shield in a chain.


 * Air Strike Shield → Second Shield → Dritte Shield

It creates a third shield in a chain. Under the effects of Sakura Sphere of Influence this shield, along with the previously summoned shields turn into cherry blossom shields which provide wide-ranging protection.

Summons a chain linking the three Air Strikes Shields and traps any enemies that are near the shields. This ability can also be used as a Change Shield, and also during the battle against the phoenix Naofumi demonstrated the ability to bring the chains from his shield without the need for Air Strike Shields to chain the two phoenixes to his shield.
 * Air Strike Shield → Second Shield → Dritte Shield → Chain Shield
 * Shield Prison

It creates a cage of shields that can be used to protect himself or others as well as trap enemies.


 * Shooting Star Shield

A thin wall of light is created. It's a defensive barrier similar to the Air Strike Shield, but it allows party members to pass through it. Its effective range is 5 meters centering around the user, its SP consumption is around 10% of the max, and it has a cooldown time of 15 seconds. Certain shields and accessories can change its effects.


 * Shooting Star Wall

This ability deploys a Shooting Stars Shield around everyone Naofumi considers allies within a certain radius around him. The effects of the shields are improved if the allies are in any formation. But if its resistance is exceeded, all shields will break.


 * E Float Shield

It creates a shield that floats and moves along the user.

It creates a second shield that floats and moves along the user.
 * S Float Shield

Utility Abilities

 * Change Shield

Allows Naofumi to change shields summoned by certain skills, such as Shield Prison and Air Strike Shield, to other kinds of shields.


 * Change Shield (Attack)

Attack version of Change Shield.


 * Modify Bioplant

A skill that allows Naofumi to alter the stats and properties of various different BioPlant Seeds.


 * Plant Analysis

Allow Naofumi to see the characteristics of the plants.


 * Alert Shield

Sends an alert if an enemy gets within 20 meters of the user. It is not very useful in combat, but it is useful in caves, poorly lit places and dungeons.


 * Hate Reaction

A skill that lures monsters. It can drag out the real form and reveal opponents lightly concealed by magic and skills. Therefore, detection can be used in cases of concealment. The hate reaction also has the effects of slightly increasing the enemy's attack and lowering their defenses, it also complicates reciting magic. During volume 22 Naofumi used this ability to make his enemies focus on him, his attacks with weapons capable of causing incurable wounds, said enemies were human, demihumans and therianthropic, so it seems that the ability has expanded the range of species that you may be affected.


 * Portal Shield

It allows the user and their party members the ability to teleport to set locations. This was initially limited to 3 locations but was later upgraded with the Vassal Gauntlet power-up ability.


 * Bubble Shield

A skill that provides oxygen to the user. When upgraded with at least 3 points from the Vassal Gauntlet power-up ability it creates an air bubble around the user.

Allows Naofumi to enhance a therinthrope's beast transformation, allowing it to transform into a new, more powerful form. Additionally, with the use of the demon dragon's magic Naofumi can add the power of his rage shield or his own or an ally's magic power to the transformation, granting additional abilities to the user based on the magic attribute added.
 * Beast Transformation Assit
 * Attack Support

A skill summons a dart which will double the damage of the next attack for whatever was hit with this dart. This skill was unlocked with the demon dragon skill and lasts for 30 seconds. When this skill is used under the effect of Saskura Sphere of Influence, the Attack Support Dart instead splits up into five cherry blossom petals which restricts the opponent's movement.


 * Sakura Sphere of Influence

This skill changes the effects of other skills when activated and provides a power-up for the surrounding allies. This skill was unlocked with the Sakura Stone of Destiny Shield.


 * Territory Reform

By collecting and sacrificing 'offering points', Naofumi can take materials from inside of his shield and manufacture buildings based on them and spawn them within his territory. Available commands under this skill are: Move, Place, Remove, Create, and Combine.


 * Feel Poison

It allows the Shield to detect any poison thus sending a warning to Naofumi.


 * Shine Shield

Produces a beam of light. While it is pretty bright, it doesn't cause a blinded effect like other weapons with a similar skill.

This skill has 0 damage, cooldown and SP consumption. However, it was found to be effective against illegitimate powers.
 * Shield 0


 * Magic Prison

A combo ability of Float Shields transformed into mirror shields with Change Shield. The user uses the ability to reflect magic of the floating shields to be able to reflect magic multiple times to the enemy, or in case the user uses an accessory that allows the shields to improve magic when they reflect it, improve said attack or as Naofumi upgrade a support magic.

Counter Attack Abilities

 * Reflect Shield

Reflects a magical attack back at the enemy.


 * Needle Shield

After the shield has been hit, the shield shoots out several needles. Upgrades in the shield allows the needles to inflict either paralyze or poison.


 * Dog Bite

After the shield has been hit, two dogs heads howl and bite into the attacker for 30 seconds.


 * Poison Snake Fang (Medium)

After the shield has been hit, the snake from the shield appears and bites the attackers. The bite inflicts a weak poison.


 * Self curse burning

After the shield has been hit, the shield releases a cursed black flame which damages both allies and enemies. This was unlocked with the shield of Rage II.


 * Soul Eat

After the shield has been hit, the shield bites the attacker and steals their SP. This is especially dangerous for spirit people as SP is tied with life force and attack power.


 * Heat Beam Shield

After the shield had been hit, it releases a ranged laser-like heat beam towards the attacker. This was unlocked with the Whale Magic Core Shield.


 * C Soul Recovery

After blocking the attack, the shield launches a magic missile that steals SP upon hit. This was first unlocked with the Spirit Turtle Heart Shield (Awakened).


 * C Magic Snatch

After block attacking, the shield launches a magical missile which steals magical energy upon hit. This was first unlocked with the Spirit Tortoise Heart Shield (awakened).


 * C Gravity Shot

After blocking the attack, the shield launches a magic missile that increases gravity at the enemy by hitting and crushing them. This was first unlocked with the Spirit Turtle Heart Shield (Awakened).


 * Lightning Shield

After the shield had been hit, the shield discharges electricity and shocks the attacker. This was unlocked with the Nue Shield and was not considered especially powerful.


 * Demon Elephant Tusk (critical)

After the shield had been hit, it unleashes a sphere of black light from the elephant tusk relief on the shield. This attack occasionally inflicts critical hits. This was unlocked by the Demon Elephant Shield.


 * C Demon Bullet

After the shield had been hit, it unleashes a torrent of magical demon bullets at the enemy. Since the bullets are magic, they are not affected by gravity. This was unlocked by the Demon Dragon Shield.

Combination Abilities

 * Hiding Shield

A combination move with Raphtalia that uses both Air Strike Shield and First Hiding Magic. This skill summons an invisible shield.


 * Tornado Shield

A combination move with Filo that uses both Air Strike Shield and Zweite Tornade. This skill summons an Air Strike Shield made out of wind magic. When the shield is attacked, it counters with a tornado stronger than what Filo could normally produce.


 * Mirage Shield

A combination move with Raphtalia which summons an Air Strike Shield combined with the First Mirage Spell. When the shield is attacked, it counters with an illusion which encloses the target and confuses their sense. Enemies hit with this skill may attack their own allies.


 * Prismlight Shield

A combination of both the Shine Shield skill and Drifa Light Magic. This skills powers up the light of the Shine Shield to blind enemies.

Curse Series (Wrath)

 * Self Cursing Burning S (formerly Curse Burning)

Activated on close physical contact. The flames produced from this can cover a large range. This is no ordinary flame, but a curse type flame that reduces healing effects. As it's a curse based flame, holy type magic is needed to guard against it.


 * Shield Prison → Change Shield (Attack) → Bee Needle Shield → Iron Maiden

A skill that has to be activated by using first Shield Prison to trap an enemy and Change Shield (Attack) to run them through with spikes. Summons a giant iron maiden that slowly descends upon the shield prison. The iron maiden is filled with violent spikes and when the door closes, it deals deadly damage and, in most cases, kills the target. While this is one of Naofumi's most powerful skills, it also consumes all of his SP when activated.


 * Blood Sacrifice

Naofumi's blood is extracted from his body in a large quantity when using this ability. It then forms a bear trap-like shape under the intended enemy and repeatedly mashes them to death. The use of this technique has the unfortunate side effect of seriously wounding its own wielder and cursing them by reducing their stats by 30% should they survive. For Naofumi, however, his defence is not reduced. The curse can be healed with time, but the process can be accelerated by using purifying elements. This skill was unlocked with the Shield of Wrath III.


 * Megiddo Burst

This skill is the next step in the wrath cursed series. While the effects are unknown, Naofumi believed it to be too dangerous to use.

Spin-off Exclusive Skills

 * Air Strike Feather Shield/One-Way Shield/Phaser Shield

A skill used in loops 1 and 4. Works similarly to Air Strike Shield except the shield is made out of feathers. Naofumi had upgraded this skill to at least level 5 in loop 4.


 * Second One-Way Shield

Summons a second air strike feather shield. This skill was upgraded to at least level 5 in loop 4.

Vassal Staff (Temporary)
Using the special ability of the Vassal Staff, Naofumi was able to quickly analyze opponent's magic, cast his own magic and even cast select combo skills on his own.


 * Fenrir Force

Fires a beam of energy at target(s). This skill take a very long time to charge up with enough magic to fire but also does an extreme amount of damage.


 * Air Strike Front Mirror

Summons a floating mirror to reflect skills and magic.


 * Second Front Mirror

Summons a second floating mirror to reflect skills and magic.


 * Air Strike Blast

Charges with energy to release a beam of energy.


 * Blast Prison

A combo skill of Float mirror and Air Strike Blast. Naofumi shoots Air Strike blast towards the target and uses his float mirrors to repeatedly reflect it back at the target.


 * Energy Blast

An apparently versatile offensive skill which can be applied with other skills to create combo skills.


 * Ragnarok Blaster

A combo skill using a concentrated deployment of Fenrir Force, Hengen Muso and the Energy Blast skill. This skill take a long time to charge but shoots a beam of energy so concentrated that it is even capable of destroying Blood Sacrifice from a level 350 user.

Vassal Mirror
After the Legendary Shield was suppressed in Glass' World, the Vassal Mirror decided to lend its power to Naofumi since Naofumi had previously freed it from the tyrannical Kyo. While the Legendary Shield specializes in total defense, the Vassal Mirror specializes in magical defense and movement while having an overall lower defence.

Offensive Abilities

 * Boosted Mirror Fragments

Summons sharp pieces of glass to attack the enemy.


 * Mirror Bash

Pushes the targets back and cause a brief moment of unconsciousness. This is the mirror equivalent of Shield Bash.

Defensive Abilities

 * Stardust Mirror

Similar to Shooting Star Shield, this skill erects a defensive barrier around the target.


 * Formation One: Glass Shield

Summons a static mirror of energy in the air. If this mirror is broken, the fragments attack the enemy for extra damage. This skill is the mirror equivalent to Air Strike Shield.


 * Formation Two: Glass Shield

Summons a second static mirror of energy.


 * Formation Three: Glass Shield

Summons a third static mirror of energy in the air.


 * Formation One: Float Mirror

Summons a floating mirror which the user can move and control remotely. This mirror can also reflect the skills of allies or enemies and is the mirror's equivalent to E Float Shield.


 * Formation Two: Float Mirror

Summons a second floating mirror which the user can move and control remotely. This is the mirror's equivalent to S Float Shield.


 * Chain Binding Mirror

Links the previously summon glass shields with a chain to restrain the target. This is the mirror's equivalent to Chain Shield.


 * Mirror Cage

Manifests a cage of mirrors out of Chain Binding Mirror. This can either be used to restrain the target or to create a defensive barrier for the user.

Utility Abilities

 * Teleport Mirror/Movement Mirror

Allows the user to return to any mirror they have seen previously.


 * Scroll of Return/Return Transcript

Allows the user to return to the dragon hourglass they had last registered with.


 * Return Dragon Vein

Allows the user to teleport from one dragon hourglass to another which they had already registered at.


 * Transport Mirror

Allows the user to connect two mirrors like a portal or doorway. This skill has a longer cooldown than Movement Mirror and is a unique skill to the Vassal Mirror.


 * Multiplying Mirror Fragment

Summons a piece of sharp glass to throw at the enemy. Upon success, the next attack will inflict double the regular damage. This is the mirror's equivalent to Attack Support Dart.


 * Release Rebound

Reflects all magic including buff and debuff magic.


 * Transmission Mirror

Allows Naofumi to see the desired location when using the transport mirror.


 * Changing Mirror

Changes the mirror from one form into another.


 * Mirror 0

This skill has 0 damage, cooldown and SP consumption. However, it was found to be effective against illegitimate powers..

Curse Series (Wrath)

 * Megido Iron Maiden

This is the iron maiden ability upgraded via demon dragon magic. This skill summons a an even more evil-looking Iron Maiden with pitch black flames within and decorating the outside of the torture device. As skill skewers the target, a massive pillar of cursed fire then burns the target. This ability drains the SP of both Naofumi and the Demon Dragon

Weapon Accessories

 * Accessory (crafted by Erhard)

After blocking a number of attacks at once, the accessory triggers and shatters, causing a defensive barrier like shooting star shield. Once the barrier shatters, the pieces burst into flames similar to those of the Self Cursing Burning flames.


 * Accessory (crafted by Naofumi)

When the shooting star barrier shatters, some of the shards stay afloat in the air and shoot straight at enemies or turn into light and blind enemies.

Magic
Naofumi has a natural affinity for healing and support magic. He first learned the "feel" for magic from Hickwaal who taught him how to infuse magic into accessories. He can cast up to the hero-exclusive Liberation-class magic after learning of it from Ost and obtaining the EP power-up method from Q'ten Lo.

Ritual Magic

 * Zweite Guard

Simple support-type magic which gives a boost to defence.


 * Liberation Heal:

Works on a similar principle to Naofumi's health potions to quickly mend his own or another's injuries. After learning of the Vassal Staff's power-up methods Naofumi upgraded this spell to Heal X which can also treat curses.


 * First Grow Heal

A combination of Support and healing magic that restores the stamina of the target.


 * Liberation Aura

An extremely powerful version of Aura that buffs either surrounding allies or a target, providing an increase to all stats. He first learned this spell at the Cal Mira islands inscription. After obtaining the Vassal Staff power-up method, Naofumi upgraded this skill to Liberation Aura X.


 * All Sacrifice Aura

The sacrifice-class of the aura spell. This skill sacrifices the targets' health and life force for a significant, temporary power-up. The downside of using this effect is that a particularly strong curse is applied to those who use it. The curse reduces stats and takes about 2-3 months to recover with the usual purifying elements ineffective.


 * Anti Drifa Firestorm

Negates the spell Drifa Firestorm of equal level or less.


 * Zweite Fire

Produces a first attack. This spell is only effective when the Legendary Shield is suppressed.


 * Zweite Water

Produces a pressurized stream of water to attack the target. This spell is only effective when the Legendary Shield is suppressed.


 * Drifa Decay

This spell is only effective when Naofumi's shield has been suppressed. It is a type of healing magic which causes festering wounds to appear on the target.


 * Anti Drifa Hellfire

Negates the spell Drifa Hellfire of equal level or less.

Dragon Vein

 * Aqua Seal: This spell manipulates surrounding water to create a barrier.

Cooperative Magic

 * Descent of the Thunder God: Cooperation magic cast with Sadeena and sometimes Gaelion. Summons lightning to strike and envelops the target. This support spell great buff all stats and inflicts a lightning counter-attack to those who try to hit the target of this spell.
 * Form is Emptiness: This spell is cooperative magic with Naofumi and Raphtalia that involves Way of the Dragon Vein magic. This spell creates sensory illusions that confuse a group of enemies into thinking their target is somewhere else.
 * Emptiness is Form: This spell is very similar to Form is emptiness and is cast by Naofumi and Raph-chan. This spell creates illusions of something that does not exist. All nearby enemies are targeted and can be knocked unconscious.

Jewel Magic
With the use of Way of the Dragon Vein, Naofumi is able to cast jewel magic. However, this puts stress on the gemstones and cannot be used often.


 * Jewel High Speed: This spell increases the speed of the target. This spell is actually a simulation of Dragon Vein magic with the assistance of magic jewels.
 * Nameless Suport Magic: Naofumi used a gem to do some support magic on Glass to test his new Lawless Counter ability.

Demon Dragon Magic
After the Demon Dragon Emperor unlocked his exclusive magic to be used for non-humans, Naofumi was able to make a contract with the Demon Dragon. As a result, when this magic is used, the demon dragon emperor's magic is infused into whatever skills or magic Naofumi uses.

Hengen Muso
After learning how to control life force (or chi) from Elrasla, Atla and S'yne, Naofumi became able to repel or redirect attacks including defence-rating or defence-ignoring attacks. It turns out that the Legendary Shield makes Naofumi's flow of life force quite unusual. As a result, he is only able to use a select few defensive or evasive techniques.


 * Gather: Uses life force to bend the trajectory of magical attacks to the user. The diameter of this technique is 10 feet but can be larger with more life force.
 * Wall: Creates an invisible wall that can stop magical and physical attacks for a few seconds. It is very versatile in shape but weak in actual defensive power.
 * Bead: Allows the collected magical attacks to be concentrated and then thrown back at the enemy.
 * Point of Focus: Allows the attack this technique is combined with to become a defence-ignoring or defence-rating attack. Naofumi is only able to use this when the Legendary Shield is suppressed.
 * Magic Eradication: A lost technique of the Hengen Muso style where magic is collected using the gather technique and send it flying away. As a side-effect, magic is scattered within a 2-meter area.

Companions and Familiars

 * Slave Crest

Most of Naofumi's companions and monsters have a slave crest registered to him. This greatly improves their stats and growth rate due to the Shield's influence. This also allows him to set restrictions or punish the slaves. However, he has only used this functionality to save those who are in immediate danger. Wielders of Legendary or Vassal weapons cannot receive a slave crest and any crest they had when receiving the weapon will disappear.


 * C'mon Raph

This skill allows Naofumi to summon his Shikigami Raph-chan. This skill is flexible as Raph-chan can bring other shikigami or members of the Raph race along with the skill.