Naofumi Iwatani/Powers and Abilities

Natural & Learnt Abilities
In his previous world, alcohol had no adverse effects towards Naofumi. His ability to eat Rucolu Fruit without any problems has become such a well-known trait about him that it's considered the gold standard in confirming the Shield Hero's identity. Itsuki believes that this comes from the ESPer ability called 'Nullify Sickness'. Even in his youth, Naofumi has been naturally immune to motion sickness. This is a natural trait derived from his alcohol immunity ability, which affects his inner eardrum and makes him unable to become seasick or carsick. Ever since childhood, animals always feel naturally at ease and become friendly towards Naofumi. This not only affects animals but Demi-Humans and Beastmen as well. Itsuki believes that this is Naofumi's second ESPer ability. People habitually become addicted to Naofumi's cooking, even monsters that Filo runs over with her carriage and tosses into the back wagon like a sack of potatoes become first-class gourmet cooking after a few minutes in Naofumi's capable hands. Some people have started calling Naofumi the "Cooking Hero" because of how delicious his cooking is. Cut off from Melromarc's cash flow, Naofumi had to learn to make money as a traveling merchant. He can easily haggle products being sold at a high price down a twentieth of their cost. The fact that he's been known to carry Balloons around with him under his cloak and have them bite people who try to refuse him service or rip him off helps. One of the first things that Naofumi learns to do in the new world is to make potions. He is initially a novice, but after extensive self-education and constant practice, the art of potion-making becomes second nature to Naofumi to the point where he can create healing potions, cures for various diseases, herbicides, and even the legendary Yggdrasil medicine. As payment for defending him from a group of bandits, Hickwaal trained Naofumi in the accessory-crafting business, helping him become more proficient in refining ores, enchanting gems, and even shaping monster bones into first-class items.
 * Alcohol Immunity
 * Motion Sickness Immunity
 * Animal Whisper
 * Cooking Abilities 
 * Negotiating Abilities
 * Potion Crafting
 * Accessory Crafting

Defensive Skills
Instantly creates a shield for defense anywhere within range. This skill is very versatile, as shields can be created in the air allowing him and others to jump on them to reach or escape threats. The Air Strike Shield can also be thrown at targets, causing light damage and knocking targets off balance. It creates a second shield in a chain. It creates a third shield in a chain. Under the effects of Sakura Sphere of Influence this shield, along with the previously summoned shields turn into cherry blossom shields which provide wide-ranging protection. Links the floating shields with chains, trapping enemies in between them. It creates a cage of shields that can be used to protect himself or others as well as trap enemies. A thin wall of light is created. It's a defensive barrier similar to the Air Strike Shield, but it allows party members to pass through it. Its effective range is 5 meters centering around the user, its SP consumption is around 10% of the max, and it has a cooldown time of 15 seconds. Certain shields and accessories can change its effects. It creates a shield that floats and moves along the user.
 * Air Strike Shield
 * Air Strike Shield → Second Shield
 * Air Strike Shield → Second Shield → Dritte Shield
 * Air Strike Shield → Second Shield → Dritte Shield → Chain Shield
 * Shield Prison
 * Shooting Star Shield
 * E Float Shield

Offensive Skills
A skill that is exclusive to the Spirit Tortoise Heart Shield. Shoots the Spirit Tortoise's Energy blast from the shield. Must be charged to 100% before firing. A skill summons a dart which will double the damage of the next attack for whatever was hit with this dart. This skill was unlocked with the demon dragon skill and lasts for 30 seconds. When this skill is used under the effect of Saskura Sphere of Influence, the Attack Support Dart instead splits up into five cherry blossom petals which restricts the opponent's movement.
 * Energy Blast
 * Attack Support Dart

Utility Skills
Allows Naofumi to change shields summoned by certain skills, such as Shield Prison and Air Strike Shield, to other kinds of shields. Attack version of Change Shield. A skill that allows Naofumi to alter the stats and properties of various different BioPlant Seeds. A skill that lures monsters. It can drag out the real form and reveal opponents lightly concealed by magic and skills. Therefore, detection can be used in cases of concealment. It allows the user and their party members the ability to teleport to set locations. This was initially limited to 3 locations but was later upgraded with the Vassal Gauntlet power-up ability. A skill that provides oxygen to the user. When upgraded with at least 3 points from the Vassal Gauntlet power-up ability it creates an air bubble around the user. Allows Naofumi to enhance a therinthrope's beast transformation, allowing them to transform into a new and more powerful form. This skill changes the effects of other skills when activated and provides a power-up for the surrounding allies. This skill was unlocked with the Sakura Stone of Destiny Shield. By collecting and sacrificing 'offering points', Naofumi can take materials from inside of his shield and manufacture buildings based on them and spawn them within his territory. Available commands under this skill are: Move, Place, Remove, Create, and Combine.
 * Change Shield
 * Change Shield (Attack)
 * Modify Bioplant
 * Hate Reaction
 * Portal Shield
 * Bubble Shield
 * Beast Transformation
 * Sakura Sphere of Influence
 * Territory Reform

Counter Attack Skills
After the shield has been hit, two dogs heads howl and bite into the attacker for 30 seconds. After the shield has been hit, the snake from the shield appears and bites the attackers. The bite inflicts a weak poison. After the shield has been hit, the shield releases a cursed black flame which damages both allies and enemies. This was unlocked with the shield of Rage II. After the shield has been hit, the shield bites the attacker and steals their SP. This is especially dangerous for spirit people as SP is tied with life force and attack power. After the shield had been hit, it releases a ranged laser-like heat beam towards the attacker. This was unlocked with the Whale Magic Core Shield. This skill has not been shown but was first unlocked with the Spirit Tortoise Heart Shield (awakened) After block attacking, the shield launches a magical missile. The effect of the missile is unknown since it was uneffective against the Phoenix. This was first unlocked with the Spirit Tortoise Heart Shield (awakened) This skill has not been shown but was first unlocked with the Spirit Tortoise Heart Shield (awakened) After the shield had been hit, the shield discharges electricity and shocks the attacker. This was unlocked with the Nue Shield and was not considered especially powerful. After the shield had been hit, it unleashes a torrent of magical demon bullets at the enemy. Since the bullets are magic, they are not affected by gravity. This was unlocked by the Demon Dragon Shield.
 * Dog Bite
 * Poison Snake Fang (Medium)
 * Self curse burning
 * Soul Eat
 * Heat Beam Shield
 * C Soul Recovery
 * C Magic Snatch
 * C Gravity Shot
 * Lightning Shield
 * C Demon Bullet

Synergy Skills
A combination move with Raphtalia that summons an invisible shield using the skills Air Strike Shield and First Hiding. A combination move with Filo which summons an Air Strike Shield made out of wind magic. When the shield is attacked, it counters with a tornado stronger than what Filo could normally produce. A combination move with Raphtalia which summons an Air Strike Shield combined with the First Mirage Spell. When the shield is attacked, it counters with an illusion that causes the enemy to attack the closest creature.
 * Hiding Shield
 * Tornado Shield
 * Mirage Shield

Curse Series (Wrath)
Activated on close physical contact. The flames produced from this can cover a large range. This is no ordinary flame, but a curse type flame that reduces healing effects. As it's a curse based flame, holy type magic is needed to guard against it. A skill that has to be activated by using first Shield Prison to trap an enemy and Change Shield (Attack) to run them through with spikes. Summons a giant iron maiden that slowly descends upon the shield prison. The iron maiden is filled with violent spikes and when the door closes, it deals deadly damage and, in most cases, kills the target. While this is one of Naofumi's most powerful skills, it also consumes all of his SP when activated. Naofumi's blood is extracted from his body in a large quantity when using this ability. It then forms a bear trap-like shape under the intended enemy and repeatedly mashes them to death. The use of this technique has the unfortunate side effect of seriously wounding its own wielder and cursing them by reducing their stats by 30% should they survive. For Naofumi, however, his defence is not reduced. The curse can be healed with time, but the process can be accelerated by using purifying elements. This skill was unlocked with the Shield of Wrath III.
 * Self Cursing Burning S (formerly Curse Burning)
 * Shield Prison → Change Shield (Attack) → Bee Needle Shield → Iron Maiden
 * Blood Sacrifice
 * Megiddo Burst

This skill is the next step in the wrath cursed series. While the effects are unknown, Naofumi believed it to be too dangerous to use.

Weapon Accessories

 * Accessory (crafted by Erhard)

After blocking a number of attacks at once, the accessory triggers and shatters, causing a defensive barrier like shooting star shield. Once the barrier shatters, the pieces burst into flames similar to those of the Self Cursing Burning flames.


 * Accessory (crafted by Naofumi)

When the shooting star barrier shatters, some of the shards stay afloat in the air and shoot straight at enemies or turn into light and blind enemies.

Magic
Naofumi has a natural affinity for healing and support magic.


 * Liberation Heal:

Works on a similar principle to Naofumi's health potions to quickly mend his own or another's injuries. After learning of the Vassal Staff's power-up methods Naofumi upgraded this spell to Heal X which can also treat curses.


 * First Guard

Simple support-type magic which gives a small boost to the defence.


 * First Grow Heal

A combination of Support and healing magic that restores the stamina of the target.


 * Liberation Aura

An extremely powerful version of Aura that buffs the surrounding allies. After obtaining the Vassal Staff power-up method, Naofumi upgraded this skill to Liberation Aura X.


 * All Sacrifice Aura

This skill sacrifices the targets' health and life force for a significant, temporary power-up. The downside of using this effect is that a particularly strong curse is applied to those who use it. The curse reduces stats and takes about 2-3 months to recover with the usual purifying elements ineffective.

Negates the spell Drifa Firestorm of equal level or less.
 * Anti Drifa Firestorm


 * Drifa Decay

This spell is only effective when Naofumi's shield has been suppressed. It is a type of healing magic which causes festering wounds to appear on the target.


 * Anti Drifa Hellfire

Negates the spell Drifa Hellfire of equal level or less.

Dragon Vein

 * Aqua Seal: This spell manipulates surrounding water to create a barrier.
 * Form is Emptiness: This spell is cooperative magic with Naofumi and Raphtalia that involves Way of the Dragon Vein magic. This spell creates sensory illusions that confuse a group of enemies into thinking their target is somewhere else.
 * Emptiness is Form: This spell is very similar to Form is emptiness and is cast by Naofumi and Raph-chan. This spell creates illusions of something that does not exist. All nearby enemies are targeted and can be knocked unconscious.