Shildina/Powers and Abilities

Natural and Learnt Abilities
Like her sister Sadeena, Shildina can fight both in close quarters combat and with magic. She can also use a wide range of ritual magic, including self-buffing magic as well as Ceremonial Magic and Way of the Dragon Vein magic.


 * Echolocation

Just like whales, killer whales, and dolphins, Sadeena can use sonar to locate objects and people. This also can render illusion magic ineffective.


 * Therianthrope form

Shildina is capable of assuming the form of a humanoid Orca possessing dramatically superior physical abilities compared to her human form as well as heightened magical abilities.


 * Class-up

After achieving level 100, Gaelion conducted the level-100 limit breaking ceremony on Shildina. As usual with the class-up ceremonies, this greatly increases her stats.


 * Reincarnation Recognition

As a previous Water Dragon Miko Priestess who possesses the oracle ability, Shildina received additional training to understand the essence of souls. Over time, both Sadeena and Shildina started to recognize a common factor behind reincarnated individuals like the Vanguards of the Waves and eventually became able to easily point them out.

Oracle
As Q'ten Lo's oracle, Shildina is able to extract a fragment of the soul or memories from items left behind by great warriors and seal them into cards. This way, when Shildina releases the fragment sealed on the card she's able to use, to a certain extent, the abilities of these warriors. Since Makina's attempt to control her, the hole in her soul has been blocked after and her oracle powers have been severely reduced. Since spirit people like Glass are similar to the thought fragments Shildina captures, they are instinctively afraid of her. She can use these spirit people's energy to temporarily boost her own abilities.


 * Double Casting - Shildina is able to cast co-operative magic by working in combination with the soul fragments that she's stored in her cards.
 * Weapon Recreation - Shildina was able to create a replica of the Seven Star Hammer using a soul fragment of a past Hammer Hero.
 * Spirit Merge: Shildina is able to use her oracle ability to merge with both willing or unwilling Spirit People of Glass' World. She can either use them like a battery to greatly enhance her abilities or work together with them which combines their stats and skills . This greatly drains the spirit's energy unless various power-up methods are used.
 * Forgotten Techniques: When merged with Glass, Shildina was able to take the memories of ancient practitioners of Glass' style to allows them to use long-lost techniques. However, once the two are separated, they forget how these techniques work.
 * Pacifier Authority: When merged with Glass, the two were able to conduct a ceremony which officially gives them the authority of the pacifier of Glass' World. However, this is only active when they are merged.

Hengen Muso Style
Like the rest of Naofumi's party, Shildina learned to use Hengen Muso Style from Elrasla and is able to fuse it with her skills, magic or other attacks.


 * Point of Focus

This defence-ignoring or defence-rating attack sends energy into the body of the target and stirs around their insides. The higher the target's defense, the more damage it deals

Magic
Shildina has an affinity with wind and water magic and can also use Way of the Dragon Vein magic. She is so proficient in wind magic that she can use it to float while other wind specialists like Filo cannot. Using Way of the Dragon Vein she can resist magical casting interference.

Ritual Magic

 * Zweite Wind:

Produces a strong wind to blow away the target.


 * Drifa Wind God Armor

This spell covers Shildina in a violent wind that protects her from physical and magical attacks.

Cooperation Magic

 * Gale and Thunder Gods

Shildina casts this magic in cooperation with Sadeena. This spell uses lightning and wind magic to create a thick blast of lightning which combines with an air-shredding tornado. Naofumi notes this spell to be more powerful than The Church of the Three Heroes ceremonial magic - Judgement.

Ofuda Magic
Due to magic in Glass' World working differently from Raphtalia's world, Shildina cannot use traditional magic so she casts magic through ofuda instead. Due to the similarity to the cards she uses as an oracle, she picked up this magic fairly quickly after being taught by Ethnobalt.


 * Unnamed Lightning Magic

This spell causes lightning to rain down on the target.


 * Watatsumi

Shildina uses multiple ofuda which unleashes a flood of magical water. These tidal waves crash into only the desired targets.


 * Paper Splits Rock: Explode

Multiple explosive ofuda swim towards and sticks to the target. Shildina uses ofuda in combination with Hengen Muso style.


 * Rain of Sleep

This spell unleashes rain which causes the targets to fall asleep.


 * Wind Weasels

This spell unleashes blades of air from the ofuda which flies towards the target.


 * Unnamed Healing Magic

Shildina was able to use ofuda magic to heal Kizuna after her fight with the Artificial Behemoth.


 * Lightning Drain

Summons water from the thrown ofuda to disperse the electrical energy from a lightning attack.


 * Twin Water Dragons Sword Wave

A magic sword attack using two swords with attached ofuda. The technique looks like a series of dragons attacking the target.


 * Wind Fish Rush Down

Summons a shoal of water fish wrapped in wind which fly like homing missiles towards the target after the target has been designated.


 * Sweeping Ofuda Tempest

A hybrid spell which utilizes both ofuda and Way of the Dragon Vein. The effect of this spell is unknown since the ofuda was destroyed.


 * Moon Cards

Shildina launches four ofudas with images of what appears to be the home of Glass's fighting style, and they begin to grow in front of the enemy. Later lights in the shape of floating souls appear around the enemy and explode with great power, while the ofudas restrict him avoiding his escape.

Legendary Ofuda
After defeating the reincarnated individual holding the suppressed Legendary Ofuda, Shildina was chosen to be the legitimate wielder of the weapon.


 * Formation One: Gale Tag

Summons an incredibly powerful gust of wind to blow away the target.


 * Ofuda of 0

A skill with 0 damage, cooldown and SP consumption. It was found to be effective against illegitimate powers.