Shildina/Powers and Abilities

Natural and Learnt Abilities
Like her sister Sadeena, Shildina can fight both in close quarters combat and with magic. She can also use a wide range of ritual magic, including self-buffing magic as well as Ceremonial Magic and Way of the Dragon Vein magic.


 * Therianthrope form - Shildina is capable of assuming the form of a humanoid Orca possessing dramatically superior physical abilities compared to her human form as well as heightened magical abilities.
 * Echolocation - Shildina is able to use a variant of Echolocation in her Orca form to give her superior sensory capabilities.

Magic
Shildina has an affinity with wind and water magic and can also use Way of the Dragon Vein magic. She is so proficient in wind magic that she can use it to float while other wind specialists like Filo cannot. Using Way of the Dragon Vein she can resist magical casting interference.


 * Drifa Wind God Armor

This spell covers Shildina in a violent wind that protects her from physical and magical attacks.

Oracle
As an oracle Shildina is able to extract a fragment of the soul or memories from items left behind by great warriors and seal them into cards. This way, when Shildina releases the fragment sealed on the card she's able to use to certain extend the abilities of these warriors. Since the hole in her soul has been blocked after Makina's attempt to control her, her oracle powers have been severely reduced. Since spirit people like Glass are similar to the thought fragments Shildina captures, they are instinctively afraid of her.


 * Double Casting - Shildina is able to cast co-operative magic by working in combination with the soul fragments that she's stored in her cards.
 * Weapon Recreation - Shildina was able to create a replica of the Seven Star Hammer using a soul fragment of a past Hammer Hero.