Legendary Weapons/Weapon Descriptions

Summary
Legendary Weapon wielders have the ability to collect different weapons and apply different power-up methods. As they do so, they will use the weapon description to distinguish between different weapons on their arsenal and determine how powerful or applicable it is in a certain situation. The following page will show how the weapon description function works.

Overview
The base format for a weapon description is as follows:


 * Weapon Form Name (Awakened if applicable) [Smelting Level][# Ores Equipped/Ore cap] Rarity    Equip Bonus:     Special Equip Effect: (if applicable)     Mastery Level: Lv X     Item Enchantment: (if applicable)     Spirit Enchantment: (if applicable)     Status Enhancement: (if applicable)     [Weapon Synthesis] (if applicable)

So for example, the first shield Naofumi obtained showed:


 * Small Shield   Equip bonus: defense 3

While a different shield he used in Volume 6 showed:


 * Whale Magic Core Shield (awakened) +6 45/45 SR   Equip bonus: skill "bubble shield", naval combat ability +2;     Special effects: water element, heat beam shield (medium), magic assistance, magic recovery (small), underwater time increase;     Mastery Level 65;     Item enchantment level 6, fire resistance up 15%;     Karma Pengu familiar spirit: water element equipment abilities up;     Status Enchantment: magic defense up +25

While another shield he used in Volume 22 showed:


 * Spirit Tortoise Carapace Shield 100/100   equip bonus: skills: "S Float Shield" and "Reflect Shield" special effects: gravity field, C soul recovery, C magic snatch, C gravity shot, vitality boost, magic defense (large), lightning resistance, nullify SP drain, magic assistance, spell support, growth power     special equip effect: comet shield (Spirit Tortoise)     item enchantment level 10: defense 15% up     [Weapon Synthesis]
 * Soul Eater Shield: Soul Eat
 * True Demon Dragon Shield: Dragon Scale (large), C Demon Bullet
 * Iron Shield Pistol: Magic Bullet

Equip Bonus and Special Equips
Equip bonuses are special stats or abilities that are active when its respective shield is being used. However, as the shield is being used it levels up and the equip bonuses then become. Unlocked equip bonuses can be used at any time no matter what shield is being equipped. For example, the Leaf Shield had an "Absorption up 1" equip bonus when unlocked. Naofumi then spent a day picking herbs with this shield to unlock this ability.

Special equips (or special effects) are bonuses that unique to their respective specific weapon. Unlike equip bonuses, special equip abilities cannot ever be used with different shields. For example, many counter abilities like the Dog Bite of the Two-header Black Dog Shield are special equip bonuses.

See Equip and Special Effects for a list of bonuses discovered within The Rising of the Shield Hero.

Power-up Methods
Each legendary and vassal weapon comes with power-up methods which can be used to increase the effectiveness of their weapon. These power-up methods can be shared with other legendary or vassal weapon wielders as long as they believe in the method. If the weapon wielder does not know or believe in a power-up method it will not show up in the description. A complete list of the power-up methods can be seen in the power-up methods page.

Mastery
As a weapon is used, the user gets more proficient with it until the weapon is fully mastered at a mastery level of 100. This mastery level can be reset at any point in exchange for mastery level energy point.

Rarity and Awakening
After a weapon is mastered, it can be reset in exchange for mastery energy. This energy can be imbued into a weapon to both awaken it and increase its rarity. A weapon "awakening" occurs when it is first levelled-up with this mastery energy. Upon awakening, the weapon increases in power, attains the "common" rarity and may possibly gain more equip bonuses or special effects. For example, the Soul Eater Shield gained the Drain Null, Wall Escape, and Undead Control abilities after awakening.

A weapon may be levelled up again to increase the rarity of the weapon which increases the weapon's abilities. For example, the stats of the Chimera Viper Shield increased by 1.2x from Common to Uncommon. The levels of rarity are as follow:


 * C - Common UC - Uncommon R - Rare SR - Super Rare SR+ - Super Rare+ LR - Legendary Rarity AF/AT - Artifact

Smelting
Using ores, legendary or vassal weapon wielders can upgrade their weapon to increase stats. Each success will add +1 to the end of the name of the weapon however any failure will reset the power-up method to +0. For example, the Demon Dragon once forced Naofumi's Shield of Wrath to +11.

Ore Equip
Using the Ore Equip power-up method, legendary or vassal weapon wielders can set ores in their weapons. Different versions of weapons have different capacity of ores and each type of ore boosts a different stat.

Other Power-up Methods
See the power-up methods page for a complete list